﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LaughingDog.GameObjects
{
    /// <summary>
    /// An empty is simply a blank GameObject.
    /// </summary>
    public class Empty : GameObject
    {
        /// <summary>
        /// Creates an instance of an Empty.
        /// </summary>
        public Empty()
        {
        }
    }
}
